If I were.... I'd be.... |
![]() |
| Aim of the Game: To compare one's self with an animal, flower, or an inanimate object. Learning Objectives: • To think and draw an animal, a flower and an inanimate object to represent one's self. • To examine and explain why these particular animal, flower, and inanimate object best describe one's characteristics. Structure: Individually and then in small groups. Time: 20-30 minutes Materials: Paper, pen and crayons. Method: • Give out the materials. • Ask the Scouts to think of and draw three things on the white sheet of paper, namely an animal, a flower and a lifeless object that best describes or illustrates themselves. • Allow time for drawing. • Then ask the Scouts to go back to their groups to share and explain their drawings. Evaluation: • How was the activity? • What made you think or feel that your characteristics can be compared to a particular animal, flower or lifeless object? • How did you feel while listening to another person sharing their drawings? • How did you feel when you were sharing your drawings? |

© World
Organization of the
Scout Movement -
2008

This work is licensed under a Creative Commons
Attribution - NonCommercial - ShareAlike 2.5 License.